Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. The proportion of damage dealt when hitting Off The Ground (OTG). This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Privileged 3 frame normal that does it all. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. The M&M&C will kick out Axls and Goldlewis can have a better route to top. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. What are the worst matchups in Strive at the moment? Please keep in mind the matchup chart is subjective and not all players may agree. Chipp. Just be mindful that Chipp has. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Walk back Far Slash and jumping away can work well. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Key tool in frame traps, leading to some of Sol's highest damage. Second hit can Clean Hit at close range. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Worst Match. Axl. Data in [] represents values on Clean Hit. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Launches opponent on hit if combo'd into. Builds 1000 Tension once all damage is dealt. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . . Standard Ramlethal offense works fine here. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. The number of frames for which a move has hitboxes. The advancing plus on block mid. 236S has a use in this matchup. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Vote for Ramlethal's tiers . Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Please keep in mind the matchup chart is subjective and not all players may agree. For Example: 2369 for a j.236 input. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. It's 31 frames meaning it's very much reactable. Jack-O is a woman with green eyes and red hair. Potemkin - 5.8. 13th overall. We'll take our She def needs buffs now. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Cannot be special canceled from any move. Worst Match. Sol's command throw. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Launches opponent and switches sides on hit, hard knockdown upon landing. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Sol Badguy; Giovanna; . This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Damage changes with each set of 8 active frames. Furthermore, 6P special cancels on block which will let you start running your pressure. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Only 100 matches per match-up. That means that a person that is willing to fight a certain match up does that knowingly. Upward swipe that hits overhead pretty quickly. A special type of blocking done by inputting a block immediately before blocking an attack. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. 14 comments. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Did you mean? Only use this if strike invincibility is desperately needed while in mid-air. Also links into 2K against crouching opponents, even at max range. It loses to throws, so try to only use it if the opponent isn't at point blank range. Baiken is very nimble and annoying to deal with in the neutral. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Hard knockdown on ground hit or Counter Hit. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Combos into 6S on crouching opponents and links into c.S on Counter Hit. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Every other poke is 40+. An attack during the opponent's pressure, intended to interrupt it. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Don't take this seriously. The lower the tier, the weaker the character. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Has four active windows, but only hits once. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Indicates an entity that exists seperately from the character was spawned. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Counter Hit state during recovery until landing. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. How much R.I.S.C. Sol's primary pressure tool, and flexible combo starter. Sol does an uppercut with his sword's hilt. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Causes floating crumple on ground hit, delaying a follow-up will force stand. This attack is Sol's best point to use Roman Cancels in most combos. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Sol does a crouching kick, which is his fastest low. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN For me it's one of the worst matchups. Sol steps forward and swings his sword. Baiken. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Giovanna has red hair and a tanned skin complexion. I think most interestingly is Leo. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Empty hopping is safe and good for baiting out whiffs. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Edit:I forgot to mention. Important tool for landing Clean Hit Volcanic Viper in the corner. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. * Proration: Forced 75%. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Nagoriyuki | Guilty Gear Wiki | Fandom Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Character Strategy pages generally have at least some basic counter-strategy. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Only occurs if the first hit successfully connected. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Overview. Its start-up and travel distance increases the longer S is held. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Blazing! 21 sec 18-May-2022 Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. GGST - Ramlethal Valentine Matchups - Dustloop Wiki 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. All it takes is one bad neutral exchange and that can decide the entire match. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Toggle search. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Baiken presents threatening abilities to counteract her own playstyle. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Wall damage in ( ) refers to if opponent is touching the wall. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Situational whiff punish at best, funny "why not" move at worst. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. This is just a small project I took on out of interest. On air hit, it floats the opponent for a reliable juggle. Overall much harder than your usual Ram matchup, but not unwinnable by any means. To challenge these normals, Ky pretty much has to commit to. Sol Badguy - 4.9. Follow-up knocks the opponent away on hit. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. His best poke is 5P/2P at 31/34 frames. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Sol lunges forward half-screen with a flaming straight punch. You don't like characters with highly interactive pressure. Here's A Guilty Gear Strive Tier List You Can Refer To For The First How much Wall Damage is applied when the move connects on hit. They have a ton of po. Sol's strongest meterless ender for Wall Break. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with.