Have it SELL them in Port Royale--not put in the warehouse--remember this will hurt your storage capacity. The entire "last ship damaged" thing doesn't seem to work right. Now you can go off and do something else while your traders do all the work for you! Once you get your Letter of Marque, attack all of the ports of that nation while you have that letter--one at a time of course. while the Trader will develop trade routes and the economy to earn glory, fortune and power 16 different ship types, such as powerful . . I played about 5hours and lost a ton of money and all of my ships learning. Some goods, like sugar, I don't sell much of and just stockpile in towns where I need them for production (for rum). I've been working on one or two trade routes and managed to make quite alot of money by implementing them in new games. The bonus is when you start your next expansion. Here is a trick I undertake when I'm expanding business. Add another Tampa stop, followed by another Port St. Joe Stop, Repeat #4 twice so at the end, you have 4 stops in Tampa and 4 in Port St. Joe. So now I have two routes running the same exact gameplan. The P (prosperity) and MID CAR (Mid Carribean--Belize, Cayman, Port Royale) let me know it was a prosperity route and my businesses DID NOT rely on it to bring raw materials. You can actually do pretty well travelling the cacao/coffee belt, selling rum along the way, and if you can pick up dyes up north to sell further south. I have seen the best success with about ten to 13 cities on a trade route. I have yet to find out how to bypass it. Linear Algebra - Linear transformation question. I'll give that a try. Add a stop at a nearby port like Port St. Joe. You get to build brothels, so pirates attack you less. By continuing past this page, you agree to abide by the Terms of Service. When you need to win favor in a town, you can store the essentials I call, "Bananas, Beef, Booze, Bread" in quantities sufficient to have festivals in the towns by visiting churches. All values should adjust together. Put in another 4hrs last night and was ON FIRE. In the later stages, trade routes will give you more loss than profit. This one had no fruit or tools of its own so I imported those from the curacao cluster. Updated: Added a simple Exotics map to help work out which part of the world they are in. I was on a forum trying to get help and this guy took the time to teach me how to play. Next thing you need to do is learn how to battle because pirates will destroy your ships. Have it go on a long circle set to profit and it should turn a passive profit. They then attack that ship. Posted September 22, 2017 This will stave off famine which will hurt your production. Corn #PORT ROYALE 3 BEST TRADE ROUTES SERIES# In this series Tj conquers the Caribbean by being the most excellent trader! They will just stay in place and you will get a notification of "Route Deactivated." There's a max (I think) of 6 hideouts/pirates on the map. Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites. These are some things that worked for me. This item will only be visible to you, admins, and anyone marked as a creator. This will help keep your warehouses stock while also boosting the prosperity of all your towns. I see a lot of 7 month old posts on this subreddit about the combat being impossible. As the ship is emptied on the distribution route, you can have them "pick up" the items you're stashing in quantities enough to increase income. The route will lose money so you have to make sure to deactivate it unless you're such a shipping tycoon that you don't notice it. While there is a whole bunch of resources and commodities that your ships trade between the colonies, there are exotics that are pooled at Governor and Viceroy ports for the treasure fleets to Export back to Europe. If you want to gain a bit less money but time is a matter, go for short routes. LAZY VERSION - Don't take control over any ship. Been a while since I played but I think I shoot for 20%+ profit. Leaving you with the following route: New Orleans, Charleston, Havana, Campeche, Tampa,Tampa,Tampa,Tampa. READ: Port Royale 4 Manual Trade Routes - Price Guide. Like I said, just make "profit" routes out of as many stops as possible that way your convoy carries a selection of goods to srvice all the stops. If I enable the route the ship departs to the next city . To protect your ships the convoys should be a total of 3-5 ships and make sure you have 2-3 escorts with them. Arqade is a question and answer site for passionate videogamers on all platforms. When needed, I increase the blocked stock amounts. z o.o. Once I got the hang of it it's a lot of fun too. Now do the exact same for the other two cities. As a trading sim, Port Royale 4 revolves around building ships and buying goods at a favourable price in one town, and selling your goods somewhere else where prices are high. Set sail and join the colonial powers of Spain, England, France, and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. Port Royale 4 : Millions from 3 automatic trade routes, strategy guide to make money fast and easy Smotus 8.01K subscribers 5.5K views 2 years ago Here is how to start the life of a. Updated: I-candy(images), Fixed some grammatic errors (not all of them of course, just some). Again, don't forget to stop the building supply route after you are done with construction. Automatic trade routes I started over from scratch and passively played for about 3hrs slowly advancing. If you believe your item has been removed by mistake, please contact, This item is incompatible with Port Royale 3. This keeps the town supplied over time until my supply ship comes back around, instead of selling it all at once and seeing spikes in supply at the town. Also, the goods produced in each town are different. It will not allow you to attack a town or pirate hideout because, it says, there is a town under attack. Such as RM-CTH-TPA was a raw material route that took cloth to Tampa. I don't like that strategy because if there is a hurricane or drought or famine, production drops and you end up hurting your own production. Hard rule for Port Royale 4 is you are not allowed to buy items for less than 80% of their unit cost, and you . The large well will prevent fires. For example, a route that was set up for Prosperity started with a P. So I had a route called P-MID CAR. I did missions for administrators to raise rep with Spain, but over time,t he towns in my clusters were captured by other nations. This is a basic set up covered in the tutorial. Use 3 ships, swap them all to chain, then once enemy sails are gone, use grap and capture. When we are happy with our route, click on "Settings" in the upper Right hand corner. Then repeat the above, except adjust until thevalue of wood is 40. And just let them sit there. September 8, 2012 in Port Royale 3. My AI buddies don't always swap target immediately so I help them out by swapping to the other fast ship and giving them their targets back. rev2023.3.3.43278. It's the sequel to 2012's Port Royale 3: Pirates & Merchants.Port Royale 4 adds new features, new commodities to trade, and a revamped fame system that tasks players with delivering goods to treasure ships. Please, try again later. Then you set it. You can't invite this user because you have blocked him. and selling goods to the town on the right. Fame in Port Royale 4 are equally as important as trade as they are used to buy upgrade options for your settlements, hire captains for your vessels, and purchase better warships. For PR3 I decided to go with 6 towns per cluster (meaning a max of 10 clusters for all 60 towns). These routes are automated convoys that take the constant checking out of your hands and give the tasks to a Captain. The overlay map will account for a majority of your time with planning trade routes and managing the ever-changing flow of resources from one island to another. One of the biggest complaints I have seen about Port Royale 3 is that Trading is the only way to make money in the game. Community Software by Invision Power Services, Inc. Dahrkael: Basically what happens is I setup a trade route with multiple cities and when clicking Quit the route clears itself. -I'm not sure why clothing sells for so much in the game but it does. The Indian Ocean trade routes connected Southeast Asia, India, Arabia, and East Africa, beginning at least as earl. Setting a route of port Royale, Port-au-Prince, Tortuga, Santiago, Trinidad, Evangelista, Cancun, Cayman, and back to Port Royale. Cotton If you choose profit your reputation will flop everywhere. Trading Strategies are options that can be used to preset how your ships trade with both towns and your warehouses in Port Royale 3. I have just a few comments to add. That seems to work. The convoy reached warehouse A, but instead of loading up on corn it shut itself down. If you're strapped for cash building it on your own is more expensive than buying it or winning it in a battle. Is there a certain combination of cities that is especially profitable? Using Port of Spain as an example again, Guadalupe which is 3 days away produces bread. For example, I have metal goods being made at Tortuga. I found out I need to have a bigger convoy to carry additional special cannonballs. The game is all about buying low and selling high, keeping towns . This item has been removed from the community because it violates Steam Community & Content Guidelines. Develop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of the . It is an amazing game once you get past the steep learning curve. :). Set Wood to max load with a min purchase value of 40. It's like a 50%. You might consider adding a "home port" to your route so that the ship can unload the excess goods, to be picked up by a convoy trading on a different route in a different region. You should really try and give it another chance. CLUSTER STRATEGY - In PR3 I used the same strategy I used in PR2. What I like to do is almost focus on clothing first out of Tampa and St. Augustine since the "feeder ports" of Pensacola and Ft. Caroline are so close by. This option is not hiding anywhere, it is gone. Place them in the ports of the nation you want to invade (2 per port minimum). I like having specialty ports where I have one or two products produced and a modest amount set aside (3000 barrels) and the excess sold to town folk. That is helpful but what I do before I go after New Orleans is use my warship convoys to stage a lot of battles on these lairs and build the experience of the captains so when I do go after New Orleans or Turk, I have experienced battle commanders. Now this set up is good for anyone starting out who is new to the game. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. All rights reserved. I later imported tobacco from san juan and coffee from gibraltar but more on that later. So here's all my knowledge from about 4-5 days of playing PR3, steam version, with harbour master DLC. I chose port royal, santiago, san Juan, and port-au-prince. Now R2 over to the section that shows a green arrow pointing to the port from your ship. Wood You'll see that your ships each take a target, they spread out. In general, you can't go wrong with timber since it's needed for production of Rum, Salt, Bricks, and Sugar, along with the normal population-based consumption. Now here's the thing though. This is best utilized in cities where you can get the 110% inherent efficiency bonus. (They will bring immigrants to those ports that can either be hired in your workshops or hired onto your ships as crew. You can lower the required time for repairs by your captains repair skill up to 10%. You need to be a member in order to leave a comment. To stay a little more on topic I'm not entirely sure that there is one golden trade route because the prices fluctuate a bit due to supply and demand. They have to be deactivated too. //